rendering
an archive of posts with this tag
| Apr 02, 2026 | URP - RendererFeature :ScreenSpaceOutline |
|---|---|
| Jan 31, 2026 | Lv.3 Unity主线:一个简单的PBRShader |
| Jan 24, 2026 | 理论支线:直接光漫反射与GGX高光的混合问题 |
| Jan 24, 2026 | 理论支线:PBR - 基于图像的照明( image based lighting-IBL) |
| Jan 23, 2026 | Lv.3 Unity主线:视差(Parallax Mapping) |
| Jan 04, 2026 | UnityTips:法线的空间变化 |
| Jan 04, 2026 | UnityTips:多SubShder |
| Jan 04, 2026 | UnityTips:参数面板后面的{}和属性标签 |
| Jan 03, 2026 | 理论支线:LightAttenuation 衰减 |
| Jan 03, 2026 | 理论支线:Gamma Correction 伽马校正 |
| Dec 27, 2025 | 理论支线:PBRSpecular - GGX 速通 |
| Dec 27, 2025 | GGX_D(H)分布可视化 |
| Dec 21, 2025 | Lv.2 Unity主线:添加环境光 |
| Dec 21, 2025 | Lv.2 Unity主线:添加多光源交互 |
| Dec 21, 2025 | Lv.2 Unity主线:添加法线 |
| Dec 21, 2025 | Lv.2 Unity主线: 添加阴影 |
| Dec 21, 2025 | Lv.1 Unity主线:Unity函数常用速查 |
| Dec 21, 2025 | Blinn-Phong 半程向量(Halfway Vector)可视化 |
| Dec 21, 2025 | Lv.1 数学支线 3Blue1Brown线性代数 |
| Dec 21, 2025 | Lv.1 Unity主线:Built-in Shader结构速览 |