2026
an archive of posts from this year
| Apr 02, 2026 | URP - RendererFeature :ScreenSpaceOutline |
|---|---|
| Apr 01, 2026 | 平滑法线处理 - 八面体映射 |
| Jan 31, 2026 | Lv.3 Unity主线:一个简单的PBRShader |
| Jan 24, 2026 | 理论支线:直接光漫反射与GGX高光的混合问题 |
| Jan 24, 2026 | 理论支线:PBR - 基于图像的照明( image based lighting-IBL) |
| Jan 23, 2026 | Lv.3 Unity主线:视差(Parallax Mapping) |
| Jan 04, 2026 | UnityTips:法线的空间变化 |
| Jan 04, 2026 | UnityTips:多SubShder |
| Jan 04, 2026 | UnityTips:参数面板后面的{}和属性标签 |
| Jan 03, 2026 | 理论支线:LightAttenuation 衰减 |
| Jan 03, 2026 | 理论支线:Gamma Correction 伽马校正 |