TAMonth02
an archive of posts in this category
| Jan 31, 2026 | Lv.3 Unity主线:一个简单的PBRShader |
|---|---|
| Jan 24, 2026 | 理论支线:直接光漫反射与GGX高光的混合问题 |
| Jan 24, 2026 | 理论支线:PBR - 基于图像的照明( image based lighting-IBL) |
| Jan 23, 2026 | Lv.3 Unity主线:视差(Parallax Mapping) |
an archive of posts in this category
| Jan 31, 2026 | Lv.3 Unity主线:一个简单的PBRShader |
|---|---|
| Jan 24, 2026 | 理论支线:直接光漫反射与GGX高光的混合问题 |
| Jan 24, 2026 | 理论支线:PBR - 基于图像的照明( image based lighting-IBL) |
| Jan 23, 2026 | Lv.3 Unity主线:视差(Parallax Mapping) |